GAMES

 
 

Unreal & Wwise Demo


Technical Sound Design Demo I made using Unreal and Wwise. All of the game assets are from Epic Marketplace and the game features I've mostly written in Blueprints.
In the video I go through a full breakdown of some of the features in this tech demo. I explain how I designed the sounds, how I implemented them into Unreal using Blueprints and showcase their functionality.

 
 

Hero Siege

Panic Art Studios

2.5D Hack 'n slash/ARPG in the style of Diablo 2.
Sound Design & Additional Composing.

Implemented audio using GameMaker Studio 2 & GML.

 
 

FMOD & Unity Demo

This is a game I did as a part of Udemy's "Complete C# Unity Developer 3D: Learn to Code Making Games" course. I then designed and implemented all of the audio into the game using FMOD.

Here a more in-depth look at the game:

https://bit.ly/2k2F8w5

You can download the game and try it for yourself here:

https://jtolon.itch.io/fmod-unity-audio-tech-demo

 
 

Battle Buzz Adventures: The Great Honey War

Namida Diamond Factory

Side-scrolling shooter mobile game developed here at Namida Diamond Factory.
I worked as one of the two sound designers and did some additional composing.
Implementation using Unity & DarkTonic MasterAudio middleware.

 
 

Cube Redesign

Redesigning and implementing all of the sounds for Wwise Demo project "Cube".

More in-depth design plan:
http://bit.ly/2uOwvYH

 
 

Hyper Space Commander

Caffeine Overdose

My first game project.
Initially hired to do the music but ended up doing the sound design as well and that's where it all started.

 

LINEAR WORK

 
 

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