Sound designer on Returnal by Housemarque, released on PS5 in 30th of April 2021.
Sound design for environmental props and implementation.
UE4 & WWISE
Another UE4 & Wwise tech demo. This time focused on creating a dynamic ambience system, horse riding systems and some more intricate foley/movement behavior.
Indie game project where I worked as the sole sound designer. Designed and implemented audio. Done in FMOD and Unity.
Unreal & Wwise Demo
Technical Sound Design Demo I made using Unreal and Wwise. All of the game assets are from Epic Marketplace and the game features I've mostly written in Blueprints.
In the video I go through a full breakdown of some of the features in this tech demo. I explain how I designed the sounds, how I implemented them into Unreal using Blueprints and showcase their functionality.
Panic Art Studios
2.5D Hack 'n slash/ARPG in the style of Diablo 2.
Sound Design & Additional Composing.
Implemented audio using GameMaker Studio 2 & GML.
FMOD & Unity Demo
This is a game I did as a part of Udemy's "Complete C# Unity Developer 3D: Learn to Code Making Games" course. I then designed and implemented all of the audio into the game using FMOD.
Here a more in-depth look at the game:
You can download the game and try it for yourself here:
Battle Buzz Adventures: The Great Honey War
Namida Diamond Factory
Side-scrolling shooter mobile game developed here at Namida Diamond Factory.
I worked as one of the two sound designers and did some additional composing.
Implementation using Unity & DarkTonic MasterAudio middleware.
Hyper Space Commander
My first game project.
Initially hired to do the music but ended up doing the sound design as well and that's where it all started.